In Tangible Engine v2 we have added engine customization information to the pattern files, which means that pattern files from previous versions of Tangible Engine are not compatible with v2, but can be re-imported and saved in the new format.
If you are using any of the nine standard tangibles, however, Tangible Engine will automatically recognize them as a part of the default profile. The best way to test this is to open the Visualizer by left-clicking on the system tray icon and pressing the Launch Visualizer button. When the Visualizer recognizes a tangible placed on the table, it will display information (see image below).
If you place your tangibles on the table and a tangible visual appears, it means the table recognizes your tangible already and there is no need to train. If, on the other hand, nothing appears, your tangible will need to be trained. In order to do this, you will need to launch the Tangible Engine Trainer application and create a new custom profile with all of the tangibles you intend to use. In the system tray interface, toggle the Table Profile button to Using Custom and select your newly created profile. For information about the Tangible Engine Trainer, see the
Trainer documentation.