Tangible Engine is the first object recognition software package for projected capacitive touch displays. The Tangible Engine SDK allows developers to connect events within applications to physical objects placed on the surface of a touch table. Version 2 extends the capabilities of the previous release with better performance, new features, and a simplified authoring approach: making it easier to develop applications with a tangible user interface.
The SDK is highly optimized for efficiency, providing a low-latency solution for tangible object recognition and tracking. Version 2 has improved rotation, for smoother, more precise tracking. In addition, new options for timeout, sensitivity, touch point recovery are present in Version 2.
The Tangible Engine SDK allows QT Quick and Unity3D developers to easily add support for tangible objects into their workflow. Now, with a service-based architecture, Tangible Engine can also easily be extended to work with a number of additional languages and frameworks as necessary.
Version 2 includes a new visualizer to speed authoring. In addition, a Tangible Configurator utility is included if your project requires more than 9 tangibles.